Topic, objective, audience, reference videos.
Your production lives in seven different apps.
- WhatsApp threads
- Google Drive links
- "final_v7_FINAL.mp4"
- Voice notes at 1am
- Notion briefs nobody opens
- Screenshots of timestamps
Creator OS puts the whole video on one page — the brief, the raw footage, the assigned editor, every draft, every timestamped note, the approval, and the publish to YouTube. One project. One timeline. One source of truth.
Thirty seconds
inside the product.
- 01Every video in one place, by stage
- 02A production pipeline, not a generic task board
- 03Raw footage shared with the assigned editor only
- 04Review the cut in the browser
- 05Notes pinned to the exact timecode
- 06Scripts and research attached to the project
- 07Thumbnail options, with one marked active
- 08Per-project chat, so nothing lives in WhatsApp
- 09Activity log — who did what, and when
- 10The approved final cut
- 11Publish now, or schedule the release
- 12Marked live, with the date it went out
Screen recording of the actual product. Demo workspace with sample projects and stand-in footage — no real creator's files.
Feedback shouldn't
live in a chat.
Right now your editor is scrolling up through 400 messages trying to find which cut you meant. The note exists. The context doesn't.
Every video moves
through nine frames.
Not a generic task board with your videos stuffed into it. A pipeline shaped like how a video is actually made — and you can always push a cut back a stage when it isn't there yet.
Writer uploads script, research, voice-over.
Resumable uploads. 60 GB without a prayer.
Editor, deadline, and access to exactly these files.
They pull assets, cut in their own software.
You watch in the browser, pin notes to timecode.
Versions stack. Feedback stays with its version.
Final cut, thumbnail, title, description signed off.
Straight to the channel. No re-download.
Click a note.
Land on the frame.
This is the part creators tell us they'd switch for. Every note is pinned to a timecode, threaded, resolvable, and attached to the version it was written about. Try it — click a comment.
Give footage,
not your Drive.
An editor assigned to one video gets that video's files. Not the channel. Not the workspace. Not next month's unreleased sponsor cut sitting in the same folder. Uploads go straight to private storage in parts, so a dropped connection resumes instead of starting over, and downloads run on short-lived signed links tied to current access.
- ✓Per-project access. Editor A sees video 1 and 2. Editor B sees video 3. A guest reviewer can watch a draft and never touch raw footage.
- ✓Checked on the server, every time. Not a hidden download button — a permission check on every file operation.
- ✓A log you can read. Who uploaded, who downloaded, who got access, who lost it, and when.
- ✓Review without downloading. Drafts get a light playback version, so a 40 GB cut doesn't have to move to get a yes.
Approve it.
It's on the channel.
Connect your channel with Google's own OAuth. When the final cut, thumbnail and metadata are approved, publish or schedule it from the project page — title, description, tags, visibility, thumbnail — and the YouTube link lands back in the project. No downloading a 12 GB master just to upload it again.
Four things we
won't promise you.
Every tool in this category oversells. Here's the honest version, so you can decide with real information.
- ✕We can't un-download a file. Revoking access stops future downloads — it can't erase what someone already pulled. Anyone who tells you otherwise is selling you something.
- ✕We don't play every pro format. MP4 and H.264 playback first. ProRes and RAW get stored and transferred, not previewed in the browser.
- ✕YouTube's API has limits. Quotas, verification and upload restrictions are Google's, not ours. One-touch publishing works inside those rules.
- ✕No unlimited storage. Someone would upload 400 GB a month and we'd quietly die. Plans come with real allowances and we'll tell you the number.
Which one of these
actually wrecks
your week?
We're not guessing in a room. Pick the one that costs you the most time — it decides what we build next. One tap, no email needed.
One tap. No email. Votes show once you pick.
Twenty creator teams.
Then we close it.
We'd rather build this with twenty teams who actually ship videos every week than launch loudly to nobody. Pilot teams get the workspace free through the pilot, a direct line to the people writing the code, and their problems jump the queue.
Seat held.
Check your inbox in the next day or two — we read every one of these, and the angry paragraph is the part we read first.